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mpkiepura

Creation Corner: Texturing in Substance Painter

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mpkiepura

Summary

Hey there, name's Michael and I'm a 3D artist with Digital Iris. And I've been in this indie game profession for over 6 years, using modern pipeline to create 3D assets from concept sculpting faze to map baking to engine ready within a week. So join me won't you, on are never ending strive for perfection. Softwares that I use in my pipeline: ZBrush, Maya LT, Substance Painter, Marmoset Toolbag, Photoshop

Work Experience

3D Character Lead

Digital Iris LLC

Nov 2015 - Current |  |  Milwaukee , WI

• Create and generate high res character assets for are projects. • Worked with management to provide guidance and daily feedback, ensuring team tasks were completed in accordance with pipeline goals. • Developed a fluid and clear communication structure with the Lead Producer to maintain design concepts during asset implementation. • Evaluate and recruit artists for the company

Chat Rules

  1. I have big time dyslexia, so I will most likely be slow to respond to any of your comments. Thanks for the understanding.
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