Summary
Hey there, name's Michael and I'm a 3D artist with Digital Iris. And I've been in this indie game profession for over 6 years, using modern pipeline to create 3D assets from concept sculpting faze to map baking to engine ready within a week. So join me won't you, on are never ending strive for perfection. Softwares that I use in my pipeline: ZBrush, Maya LT, Substance Painter, Marmoset Toolbag, Photoshop
Work Experience
3D Character Lead
Digital Iris LLC
Nov 2015 - Current | | Milwaukee , WI
• Create and generate high res character assets for are projects. • Worked with management to provide guidance and daily feedback, ensuring team tasks were completed in accordance with pipeline goals. • Developed a fluid and clear communication structure with the Lead Producer to maintain design concepts during asset implementation. • Evaluate and recruit artists for the company
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