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FrankyFaster

[ENG/GER] (Unity 2018.2) overhauling the battle scripts

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FrankyFaster
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CREATED
[ENG/GER] (Unity 2018.2) Programming a mobile game - reworking the battle part
By: FrankyFaster
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about 1 month ago
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[ENG/GER] (Unity 2018.2) Programming a mobile game - reworking the battle part
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[ENG/GER] (Unity 2018.2) Programming a mobile game - testing
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[ENG/GER] (Unity 2018.2) Programming a mobile game - refactoring
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[ENG/GER] (Unity 2018.2) Programming a mobile game - refactoring
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about 2 months ago
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[ENG/GER] (Unity 2018.2) Programming a mobile game - refactoring
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[ENG/GER] (Unity 2018.2) Programming a mobile game - getting rid of the AI matchboard
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about 2 months ago
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[ENG/GER] (Unity 2018.2) Programming a mobile game - getting rid of the AI matchboard
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[ENG/GER] (Unity 2018.2) Programming a mobile game - getting rid of the AI matchboard
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[ENG/GER] (Unity 2018.2) Programming a mobile game - getting rid of the AI matchboard
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[ENG/GER] (Unity 2018.2) Programming a mobile game - getting rid of the AI matchboard
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[ENG/GER] (Unity 2018.2) Programming a mobile game - changing a core game machanic
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Developing a Match3 2-Player multiplayer game for mobile.
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[ENG/GER] (Unity 2018.2) Programming a mobile game - Making the load save process secure
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[ENG/GER] (Unity 2018.2) Programming a mobile game - Making the load save process secure
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[ENG/GER] (Unity 2018.2) Programming a mobile game - Advanced ScrollRect functions
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[ENG/GER] (Unity 2018.2) Implementing Skirmish mode
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[ENG/GER] (Unity 2018.2) Implementing Skirmish mode
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[ENG/GER] (Unity 2018.2) Project; Advanced combat AI, (A*-Pathfinding, Unit AI)
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[ENG/GER] (Unity 2018.2) Project; Advanced combat AI, (A*-Pathfinding, Unit AI)
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[ENG/GER] (Unity 2018.2) Project; Advanced combat AI, (A*-Pathfinding, Unit AI)
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[ENG/GER] (Unity 2018.2) Project; Advanced combat AI, (Navigation Grid, A*-Pathfinding, Unit AI)
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Programming
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